Liczba postów: 66
Liczba wątków: 2
Dołączył: Aug 2015
Another pass has been done on the purchase flow for implants. Buying multiple implant packs from the depot at the same time will now show all of the items that were received, instead of only those contained within the first pack.
Now increases jumping height at max rank, instead of sprint speed.
The crouch-penalty reduction at maximum rank is now 75%, instead of 100%. Other ranks have been adjusted to scale.
Dev Note: The following adjustments intend to alleviate concerns regarding the implant's ambush potential in close quarters, while still allowing the user to remain elusive. We are eyeing cloak opacity adjustments as an additional tuning knob if necessary. These values are all subject to change in later updates.
EMPs will now decloak those affected by Minor Cloak, and reset the time until entering cloak.
Now has a 1.25 second delay when exiting cloak where the user cannot fire their weapons.
Various bug fixes and visual adjustments.
Adjustments have been made to reduce the performance impact of this base.
Feature on test in Ikanam Only: Players indoors should no longer see spotted targets outside, and vice versa.
Affects squad/platoon members on map (still visible on hud)
Being underground prevents waypoints for displaying on map (still visible on hud)
Dev Note: We’re interested in your feedback regarding the new handling features, especially without chassis options equipped, as those are likely to be revisited in the future.
Prowler, and Lightning have all received traction and handling improvements.
Vanguard is currently receiving adjustments, and will be going to test in a broken state for the time being.
Steering in reverse should now feel more natural and responsive.
Acceleration now happens more quickly.
Breaking will halt the vehicle more quickly.
Traction is better all around, these vehicles no longer slide on slopes you’d expect to climb.
Nanite Systems is excited to announce the latest addition to its export series lineup, the NSX Yumi assault rifle. After a short charge-delay, the rifle unleashes a five-round burst which retains its accuracy out to mid range. The spacing between rounds is shorter than most weapons in its class, allowing for quick takedowns for headhunters.
Reinforcements Needed should now select more ideal spawn locations.
The maximum number of available spawns has increased from 2 to 3.
Detonation angle from 90 to 135 degrees (does not widen the trigger area.)
Wielded knives should now look less “punchy” in third person
Fix for VS Munitions Pouch rank 1 not providing ammo